Dashing and animations!


Since the GMTK Game Jam 2021, in which I finished with a pretty raw prototype, I've been working on polishing the game and making it more fun. I've added a dash mechanic that needs recharging, and animations to some elements to make the game feel more alive.

Next up, I'll be working on menus, winning and losing screens, and tutorial levels to introduce the dash, connect, and disconnect mechanics of the game before jumping into actual playable levels.

Let's go!

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